(07-20-2015, 04:59 PM)Hannibal Wrote: The problem is not only surviving the ship destruction but also the space itself for a long period of time before being rescued but only if there would not be any enemy ship nearby to target practice on your unarmed unmanuvrable pod that it was already a waste ejecting it
I know this isn't eve but they did had a good idea with jump clones and so we just have to stick with escape pod even if your ship is just the size of an escape pod itself
Oh for sure. It's why I LIKE that ship destruction and escape pods can be used for both the death of a character or it's survival. If we had jump clones people would have to constantly rp something happening to the clone database or storage depots every time they wanted to kill someone off.
Was it a solo death? Were there allies left? Did they survive, win the fight, or escape before all was lost? Did the enemy ships tractor in the pods, or leave them to drift and die? Was the pod ejection anywhere near/on trajectory for any planets or bases?
So many choices \o/
The /setmsg system even makes for a neat option if a player wants to have a pod ejection/beacon drop put in chat as they lose their ship.
Thomas.Holden - independent junker scrapping across sirius Zed.Taylor - former bretonian privateer hunting royalist remnants Tradeknight.7 - industrial trade crew of 4 brothers