Posts: 6,094
Threads: 307
Joined: Aug 2007
Staff roles: Story Dev Economy Dev
(11-20-2015, 11:05 PM)Black Widow Wrote: I think given the dwindling player population any restrictions on player activity due to RP will further dampen the chances of reversing it.
Therefore if you want to attract a new group of players that will join disco and stay there needs to be something that will appeal to them and that it not RP!
When we had 200 player population on the server then fine RP requirements were justified and people enjoyed it.
Now we have much less so we should relax the RP rules, derestrict ZOIs on all IDS and allow all people to fly any where in sirius they like. The only given RP restrictions should be that pirates cannot ally with lawfuls or other factions they are not friendly with. So just common sense rules, but the all borders relaxed i.e all factions should be able to take any ship any where and promote PVP interactions.
That will get em going.
Either Discovery holds on to its Freelancer Traditions with RP at the heart and slowly watch it fade away.
Or embrace a new approach that is against what discovery has always been about in return for more players and a longer survival turn.
RP + Death vs. PVP + Life ?
I guess that's why all the non-RP mods and servers are kicking our ass for activity. Oh wait.
(11-20-2015, 11:15 PM)Black Widow Wrote: Any sort of change to RP Focus of a faction wont boost the server population because it RP and this is an old game. There are new pewpew games released everyday people are playing why would they waste time on a pew game like FL where RP is at its heart.
You've basically just said we can't complete with "pewpew" because there are newer, better games that provide that. Your solution to this dilemma is basically to weaken roleplay and embrace subpar "pewpew" instead. Logical.