I'd like to know how do you guys plan to make a 5k transport and a GB , not to mention liners from the same polycount ? I dunno if you was what I cooked in teh back yards for OSC , but 2 of those are already 10.5k poly , and I still felt I didn't make then detailed enough. Thank god I stopped there.
Also, could you explane why we are still playing with these extra low poly models ? Cause I've been lurking around the internet and saw 140k poly models being handled my Freelancer engine pretty well. So unless you are assuming everyone is playing on toasters from 1980's, could you tell me ? Serriously, I'm curious.
From another thread:
(11-25-2015, 08:21 AM)Oldum Wrote: It's not any better now either .. not to mention from the five OSC ships I'm doing currently 2 are arouns 10k , one is about 6 and the 2 small ones are around 3k each, cause back when I started the whole thing, I was told by @Tachyon that's generally good. I love changing expectations ...
Also, how do you expect to make a 5k transport out of the same poly count as a GB ?
With the "quality" and "detailes" you desire ?
First of all please bear in mind that the numbers outlined in that post are general guidelines, NOT hard limits.
That being said, for the level of detail shown on those models 10k is way too high. You're probably using unnecessary amounts of polygons on overly smooth areas, or stuff which can be optimized with a few simple tricks.
I intend to write a full guide on model design at some point which should hopefully help new would be modelers out. For now I suggest you look at the geometry of some of Massdriver's models for inspiration on how to better optimize your stuff. His texturing may be wonky at times, but he's very good at packing in large amounts of model detail while retaining a low poly count.
If you want me to take a look at the models myself and offer any advice, you have my Skype.