(12-26-2015, 04:09 PM)astroicecream Wrote: Yeah, I observe this in my encounters too. They start bargaining with the pirate , asking why you are robbing them etc. are mostly because their Skype buds are on their way in their combat vessels. So if they start talking unrelated , blow them up.
Well, there is a two sides to this. Back when I used to fly traders around pretty often, by no means did I have any friends on their way to help me when I was caught. My characters tried to bargan, and strike up a conversation with the pirate, in attempts to soften them up a bit to lessen the price that was being asked for. Sure it wouldn't always work, but it's a legitimate RP attempt.
Nowadays when people try this, the pirates usually immediately snap at them to shut up, and start to attack the trader. They don't let them attempt to have a conversation. It looks like they're focusing more on getting credits, than actually having a sort of interaction. It's.. Boring. Really boring. To the point where when I see that happen to me, I just stay still and let them blow me up. I'm sure as heck not going to give them any satisfaction.
Sadly this isn't the case every time. Yeah, I recognize that there are a lot of traders who don't really know what they're doing, and don't work with the pirate(s) - Although as of late, the pirates have been giving the Traders less and less chance to begin with. What fun is it, when you don't have a shot at improving your situation?
Yeah, This^^^
If your Pirate RP is "Pay2milordie" "PayNowPayNow!" while constantly shooting me, I'd rather run and get blown up. That kind of RP is boring and frustrating at best and makes for almost a Non-interaction. At least make it interesting, ask questions, find out who you are pirating, allow for some haggling, ask for an unusual demand that would make for an interesting character development. Monologue a bit. Slow it down some. Realize that a lot of players can't type as fast as you, and may actually be looking for a chance to RP but can't spit it out in 30 seconds or less. Basically, don't only pirate to make credits.
Also, I enjoy playing traders in an encounter when I feel like I have an equal chance to "Pay, Run, or Fight". During an encounter once any of those options get eliminated, the excitement of being hunted is gone and then the only thing left to hope for is a enjoyable interaction. Unfortunately, ship balancing seems to be going the way of eliminating the "Run or Fight" options already. While I do understand trying to encourage more piracy, this also lessens the appeal of playing a trading character as a RP character and not just using one to grind credits while avoiding interaction because it never ends up being enjoyable.