Posts: 2,763
Threads: 166
Joined: Nov 2009
Staff roles: Systems Developer
(12-29-2015, 10:42 PM)Haste Wrote:
(12-29-2015, 09:51 PM)The Kitty Wrote: This ... is experimental.
Guys pls. It's an experiment. If the flhook side of things works well and we can get everything working as intended we can start looking at fine-tuning the balance of things. By changing the ammo-per-launcher, for example.
I have a feeling that'd have to be reduced to ~80 per launcher, but as you've said - it's in an experimental phase.