The update went well, allowing an awesome event to occur and moving along story elements which had been stagnate. More is to come. There are few bugs, especially compared to other updates in the past, and we're working to fix what's been reported. I'd like to extend thanks once again to those who have reported bugs, as we really appreciate the help. Also, lately I've been finding and tackling a lot of outdated name infocards, so you all should soon see those fixed.
Sadly, I was not able to participate in the event because I forgot to make a KNF or IKN character beforehand . Unbeknownst to many, the Dev Team initially planned to deploy the release on the 31st, but we had to iron out several serious issues first, which delayed us a while. The current KPT situation is unfortunate since the players are torn on the development, but I'm in contact with a lot of avid Kusari players and a solution is being devised. @Ramke, feel free to contact me on Skype.
Apparently there's also a rumor that I let the Dev Team run amok. Actually, I have to keep myself from micromanaging people, especially the infocard guys, although I do generally let the balance team do what they agree on (which isn't much, but that's good because it proves they're not like-minded VHF aces like people think) because I'm mainly only good in bombers and am somewhat decent in fighters ... furthermore my capship experience is admittedly quite poor. Basically, I can't offer them much worthwhile advice. Anyway, @LordVipex did indeed consult me about the mining update, and we continue to discuss it even still. I understand well that it's not currently optimal, but it has a good approach, and we're ironing out the faults. @Xoria and @Haste aren't inactive as commonly believed to be either, and I actually talk to nearly every developer (which is growing to be quite a number) almost every day.
Speaking of which, welcome @jammi and @Char Aznable to the Development Team! They have finished their "trainee" recruitment phase and are now cursed with the gold username. Jammi runs the infocard writers along with @LunaticOnTheGrass, and both are subsequently assistant storyline developers. They provide insight into what I plan, and ensure that I don't screw up too badly. Meanwhile, Char is a system modifications guy, who did the bulk of the Rheinland work for 4.88.4 and will be lending a hand with the updates to come as well.
4.88.5 should consist of finally the rest of Kusari and finally the Nomicrons. We recently recovered a bunch of old work that @Treewyrm had done for the latter, so piecing that together will be fun. If things go super well (hah!) we may also have the Hispania+Omegas package ready by then, too.
Well, with luck this has been an insightful post, and will make up for me not posting here last week. Feel free to leave some feedback here and ask questions, but I respectfully ask that it be productive, constructive, polite, etc. etc.
EDIT: Oh, we've reviewed the Development Team applications and will begin interviews shortly. With luck we'll have that sorted out before the weekend. Kudos to all who applied, even if you won't make it in. We really appreciate all of the support and enthusiasm.
To answer a question left here earlier;
(12-24-2015, 03:42 PM)Wixelt Wrote: Also, you mentioned Nomicrons. Is that the numbered Omicron systems or Omicrons that are going to be removed/need serious work on them?
Nomicrons is a portmanteau word, being a combination of Nomad Omicrons. It deals primarily with Nomad, Core, and Order space. Other Omicrons such as Hispania systems, Kappa, and Theta, will be dealt with and updated separately.