(02-17-2016, 04:35 PM)nOmnomnOm Wrote: Oh look... Its up in the atmosphere now.. thanks wind and atmosphere.
So yeah... This thing would need to be a lot of gas to even be effective.
And that's the glorious thing about wind: all it does is spread things around, rather than remove them. Even then; set in radiation and fallout is another thing you get to contend with.
(02-17-2016, 04:30 PM)Jack_Henderson Wrote: Disco players and their megalomanic fixation of weapons of mass destruction. (meme)
Just to calm the horses a little: even the worst use of WMD in human history "only" had "local" effect. And we are talking about atomic weaponry here.
Attacks with biological / chemical agents are much more limited. So... ye... no need to fear the interplanetary Cardamine rockets... and the airvent-Cardamine-comtainer (like in "24"), etc etc.
Disco works on a different scale.
Thank God it does.
I'm not claiming these weapons make a glorious amount of sense, all I'm stating is that they're already established. And the wonderful thing about space-travel is that the scale of the super-deadly WMDs and technology only increases, rather than decrease as you seem to think is the case.
The ability to incite and control nuclear fusion (the basis for most every ship in the game) itself relies on principals that are capable of effects on a planetary-scale. There's a reason every faction defends their garden-worlds on a system-wide level.
And forgive me for finding the concept of character conflicts overlain with interstellar political intrigue more interesting than space trucking
[ sci·am·ach ]
/sīˈamək/
A simple, angry man casually working his way through life on a personal quest to acquire copious amounts of street cred.