I am indifferent to the whole thing, really. I am posting here just to question Vipex's comment in the previous page.
Does this reasoning take into account just how rare cloak disruptors are? That they are a specialized piece of gear used just for one purpose and one purpose only? Infini cloaks, as you no doubt know, allow the user to cloak at any point in time before encountering a player and remained cloaked until they decide to uncloak or are uncloaked.
This coupled with the long charge time means that you have built the nomad cloaks for them to be ONLY used for butt-cloaking. Nothing else.
And I do not buy the qq that people gang up on nomads. They have done so for years and for some reason the Keepers had less of an issue with it. Since when are nomad players so delicate to offer such a reply? You are playing the Nomads, of course you will be hunted down. That is the point of your whole goddamn faction. Nothing else. The roleplay of nomads has degraded so much over the last few years that hunting them down has been the only good thing that they are used for.
You are the sirius-wide terrorist ID that logs on to generate activity in regions by having people hunt you down.
I would highly suggest removing perma-cloaks and reversing the whole idea between them and their human counterparts - as in, give the nomad cloaks almost instant activation time to be used to run away, rather than buttcloak you. That is, if someone manages to remove the CD tracking glitch.
--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------