(04-04-2016, 03:35 PM)Haste Wrote: I think Cryer as a faction has plenty of potential things to RP. Disease outbreaks on planets (which could come with trading events where X medicine needs to be traded there, for example). Research into viruses and what not. I'd find it easier to come up with activities and suggestions to devs / admins (for events) to make the faction interesting to roleplay and fly than for your average trading faction.
The removal of this line deals with this problem:
Quote:[16:27:26] Bob (Garrett Jax): It's like my pharmacist grabbing a gun and going to down to Columbia to shoot the Drug Cartels. Not very sensible
If the current Cryer leadership can't come up with ways to keep their playerbase happy and active then maybe they shouldn't have created a player faction for the NPC faction to begin with. As I said, plenty of interesting RP avenues to 'explore'.
Cryer needs in game activity. We all know PvP is a staple of in game activity. I think you're greatly overestimating what factions can pursue to find ways to maintain their activity. Sure, it can be great and all to see Cryer painting the forums with RP, but what will they do in game? It's needlessly harsh to tell Wisp they shouldn't have even bothered if they wanted to get some in game activity via employing all of their ID lines. Given how long the staff take to get requested events set up I'm extremely skeptical a faction could ever get by via basing it's activity around that.
All this change is doing is it's needlessly stripping away something that makes the faction interesting gameplay-wise and is taking away ID attractiveness. It's also not constructive to activity or gameplay, which is what every ID change should consider.