(04-04-2016, 04:56 PM)Radion Wrote: I run what I like to think is a very successful trade faction, and I get none of these "Can pew X anywhere" lines. Therefore, I fail to see how a line like that is necessary for a faction's survival. There are plenty of opportunities out there for RP. Claiming that removing this one aspect will kill the faction means that the faction in question is extremely narrow-minded and one-dimensional.
That's a very poor comparison. The "can engage Outcasts" line is the main draw that makes the Cryer ID attractive to some, as it's an otherwise subpar corporate ID with mediocre diplomacy and strict RP restrictions for cargo.
Removing that line is akin to lowering the 5k cargo limit for USI, that is removing the primary reason for people to consider using the ID rather than another.