(04-19-2016, 06:23 PM)Thunderer Wrote: And by the way, what was that slaughter of 4,000 people? I'm interested in history, so if wasn't just an example, I'd like to know more.
^ Yeah , just example .
(04-19-2016, 08:13 PM)Laura C. Wrote:
(04-19-2016, 07:29 PM)Titanium Wrote:
(04-19-2016, 07:16 PM)Laura C. Wrote: God please no. I am not against idea of some DM admin for ingame events, but definitely not in the way you suggested. We had enough of unilateral storyline decisions by storyline devs in the past which disregarded opinion of players completely and in some cases it even negatively harmed gameplay (blown jumpgates are fine example). You need to make sure you will not cause more harm than good and creating events artificially regardless of the impact on roleplay which was already created just to create activity may easily end with players discouraged from creating any long-term roleplay because their effort was torn apart by "I do not give a rat's ass about the tears it will create" DM.
A random jump-hole that opens for a week from O-41 to O-3/7?
The mine fields in T-23 got swept away by solar winds and the mining fields in Dublin are yielding 5x more?
Gallia civil unrest rises, forcing the front to lose one of their stationed battleships and possibly creating the avenue to recuperate Leeds?
News of how the Nomads are invading Liberty again, in a concerted effort to get a presence in Alaska?
Rheinland and Liberty markets crash down as the VWA manages to lock the only gate operating between them. The unlawfuls must maintain a base/thing to keep it closed and what not.
These are ideas out of my head generated in 2 minutes without really thinking them through.
Nevertheless, i mean random happenings that have no permanent effect in the storyline and what not.
<3
It seems I misunderstood you then. The ideas above would be fine by me.
^ Agreed , fine idea to have some person responsible for quick events .