So i was thinking about ballistic weapons for very long time so I decided to create ballistic weapons for Discovery
Battleships (even npcs) can damage Cruisers from 2-2.2k Range easly, You need luck to hit Cruisers with heavy ballistic weapons though
About Ballistic Weapons;
High Dispersion (Spread)
High reload time
Long Range
High Speed
Very slow turret turn speed
So I made nearly 10 ballistic weapons for capital ships For Cruisers;
Cruiser Light Turret (Primary Slot) - Good Defence weapon low spread
Cruiser Main Turret (Primary Slot) - Good for hunting other cruisers/gunboats medium spread
Cruiser Heavy Turret (Heavy Slot) - Good for Hunting Cruisers(closecombat) and Battleships high spread
Cruiser Artillery Turret (Heavy Slot) - Good for hunting Battleships low spread but slow projectile
Battleship Point-Defence Turret (Secondary Slot) - Good anti-snub weapon very high fire rate but very short range (good at damaging snubs that trying to bump battleship)
Battleship Light Turret (Secondary Slot) - Good anti-gunboat/destroyer weapon, low spread
Battleship Medium Turret (Primary Slot) - Good anti-destroyer/cruiser weapon, medium-high spread
Battleship Main Turret (Primary Slot) - Anti-Battlecruiser/Light Battleship - high spread
Battleship Heavy Turret (Heavy Slot) - Anti-Cruiser/Battlecruiser/Light Battleship - high spread
Battleship Assault Turret (Heavy Slot) - Anti-Battleship - highest spread
Battleship Artillery Turret (Heavy Slot) - Anti-Battleship - low spread but slow projectile
Here is video
This one is old though, now projectiles have higher speed and higher spread
Battleship
Cruiser
Npc vs Player, currently veterans (cruisers) dont take damage from NPC battleship but with ballistic weapons you do take damage even at 2k
Artillery Hit Effect