(11-05-2016, 07:40 PM)Tutashkhia Wrote: I mean this change doesn't really balance things. If you want to decrease the consumption of Gunboats it's another thing. But increasing the energy usage of Basic Gunboat turrets doesn't really balance things if you want a balance at all. The rest changes are ships. Some ships got buffed and some got nerfed, that's fine.
Quote:Civilian gunboats for generic IDs. If you want to use something else at full power then you'd have to use the appropriate ID for it or file an SRP request.
Still better to fly whatever I'm flying right now instead of those ships.
But what's the solution for my kind of players who're not good enough to SRP a ship? Who gets refused and most probably will never have a chance to have a SRP ship?
Quote: Pirates and Freelancers aren't supposed to be able to use any tech they want at full core, there's meant to be a downside to having an ID with a limitless ZOI
Do you think I couldn't come up with an idea to get a faction ID, have 100% power plant and use their tech?
That's the problem. Is there really a big difference for you whether I'll fly an Outcast ID'd Gunboat with 100% power plant or a Pirate ID'd Rogue Gunboat (or something else) with 75%?
@Tutashkhia I have the perfect solution for you in which you wont have to make a single bit towards an SRP, get full 100% core on your Asco, and pirate your filthy guts out.
Get a Gallic Brigand ID.
(11-05-2016, 07:40 PM)Tutashkhia Wrote:
Quote:Just join a faction?
How about we just delete the Pirate ID from this game then?
Truthfully at this point, the ID is getting moot. Good work Antonio, don't change a thing.