Posts: 2,858
Threads: 170
Joined: Nov 2009
Staff roles: Systems Developer
The RP itself is refreshing and the concept is pretty nice, add a ton of quality time invested into it and you get a nice end product.
I do have one thing to add, regarding usage of scrapped parts. The only issue I have with it, and the entire roleplay in general, is that I'm hoping you won't use those scrapped parts to reconstruct the ships and say, sell them on the black market, or worse - directly give it to a hostile faction (for example, salvaging a few Lynxes and giving them to Auxesia). Many people tried that in the past (not by salvaging), and it always received a lot of flak, especially from the faction whose tech is being given away. Here's why.
Player ships are not inRP assets. Otherwise Hessians would be a top military force with 30+ Jorms, Bretonia and Liberty would crush Gallia because of the playerbase advantage they have, etc. When you salvage those assets and turn them into inRP ones, a problem arises. A problem of mixing up apples and oranges, one is an ooRP thing while the other is inRP thing. On top of that, players with less PvP skill usually die much more often than aces so they're contributing to the salvaging part impactfully more. If you for example salvage a lot of Lynx parts from people that got bluemessaged (using the same example for the sake of simplicity), and you combine them into a functioning ship and sell it to the Navy or Auxesia, you can see why GRN would get angry.
Now I know you didn't do it yet, but just a friendly heads up. Or maybe I'm missing the entire point here and I'm horribly wrong, if that's the case please correct me. All in all, keep up the good work.