These are current day junkers, salvaging ships. The idea that you through the use of junker dark magic can take a scrapped hull and transform it into a working high-tech battleship is beyond absurd. Even in the future, laws of physics apply. Requirements to hull integrity and so on and so forth would make it quite problematic to just duct tape a kilometer-long ship together. It also raises a few questions as to why Junkers haven't used their legions of fixer-uppers to ensure world domination already? If they lose a BS it's no biggie, they'll just "salvage" it and have it ready for another fight tomorrow...
Salvaging, yes. And this is how restoration looks like. I don't even need pictures of third world countries that show poor people salvaging metal to get their daily ration of food. No, current day junkers are a bit more technological equipped. Here are a few other examples of people who are able to restore cars without dark magic. Yes, here I'm talking about cars. Now, Freelancer plays more than 1000 years in the future, where you have nano-technology that you use on a daily basis to repair ships both in space and instantly when you dock on stations or land on ports. There are even repair ships out there, magically repairing battleships within seconds with green goo. And here I get told I'm dumb for actually daring to give it a shot to RP exactly that what people take on an RP server as an advantage while being offended once people pop up and want to use it as well.
Aside from that, Junkers are exactly doing that kind of thing. Look at their ships and the ID-cards relating to them, as well as Jinx' Ship Lore thread.
Also, could we finally stop talking about battleships? I get the feeling the people do exactly as I have foreseen in the first post and CBA to read what I actually wrote there. No battleships, no SRPs.
Quote:Salvaging wrecks is about recovering precious and rare raw-materials, and that's it. If you're lucky you might find a few high-tech components that are still in working order that are sold off for profit. The idea that - if I am reading this right - you can repair entire ships without blueprints, without a small army of science/technical staff, without the same specialized manufacturing processes, without original replacement parts etc. (I could go on all day, this is really one of the most ill-devised ideas I have seen on Disco which says quite a lot) is just plain silly. It's an extremely complex and challenging endeavor, and if you look at real life for comparison, the massive industrial complex of ***** CHINA wasn't able to design and construct a working carrier hull and had to buy Varyag from Ukraine to re-purpose it. In a Disco setting, I find it hard to believe that the most cutting-edge technology in all of Sirius should somehow be mundane because we are in the future; we're talking battleships and military-grade gear afterall...
Why haven't any of the house navies uhh... explored this option? Why do they just let junkers go off and take ships that are perfectly suited for repair or replacement parts apparently?
It makes no sense. None.
See, and here is the CBA to read thing again. I extra added a reverse-engineering process and am asking about the balancing of it. Remember it is more than 1000 years in the future. And this is not Star Wars, where planets and giant space stations don't leave debris when they pop up. You see ingame, already in the intro, how ships fall into pieces. Yes, one can be happy if there is valuable stuff left. That's why I decided to gather multiple debris instead of just saying "Boom, that ship exploded, I can put it together totally easy and all that". To be realistic, it would need 40! gunboats of one class to both having it reverse-engineered as well as restored. Of course it won't have the same efficiency as it would have had if it was a faction-built product. But no faction is going to buy stuff they can create themselves, peeps, so there is most probably atech-nerf in place LITERALLY simulating exactly that (and that would finally give a logical explanation on the technerfs).
About all that, since you're still talking about battleships, I think I don't need to continue here, as snubcraft surely isn't a miracle work anymore in a future where you can equipment for ships literally everywhere. (You can buy weapons, engines, shields, etc on any station and you have stations like Barrier Gate selling all that to anyone.)
Now why have house navies and all that not explored this? Because obviously they have not the numbers or the interest to fly around with non-pew ships to simulate something like that. NPCs at least use freighters every now and then, however, there is nothing that simulates faction-owned salvagers. And that's why you have Junkers that do exactly that, both in Sirius as well as in Gallia. Maybe there are contracts in the total-deep lore of Freelancer, maybe there are not. It's up to the factions themself why they are tolerating Junkers in their junk yards. If anything, they would profit from Junkers keeping their systems clean. However, it's all about how people deal with itinRP.
Quote:On a related note, I think that Disco should allow people to play the game the way they want and do what they want; the issue arises when someone wants something that transgresses the boundaries of what someone else wants or already has. If you want to roleplay a tech-salvaging Junker, I don't understand why you don't just do it with items that hold no gameplay value? You can say you recovered a Gallic transdimensional mafipulator that you are now selling to the highest bidder, supply screenshots of the wrecking and so on and so forth... That way your perception of what salvaging is won't interfere with other players, who arguably have logic and common sense on their side.
The only thing about this is that I am actually looking to have a balanced concept here that gives people alternatives from pewpew and being the anti-nomad-RP-hero, to bluntly call it how many peeps see it. That's why I want constructive feedback instead of people that are in factions with battleships respawning after two hours without caring for having lost a battle. Not that I see an issue with that. I however, try to have a bit more 'logic' behind it, as people are desperately looking for logic in a sci-fi-game and tend to compare it with what they have in a time like this. (Where you can already look up selfmade stuff via internet en masse)