Good day forum members. I'm not very good at English, and use an interpreter, and I hope that it will not fail.
Balance Patch is always good, but if it really balances ships and weapons. But this patch breaks some basics of the game.
1. Must always be respected ratio maneuverability and armor. If more armor the less maneuverability.
2. As for weapons is the energy consumption balance and firepower. That is, if you consume more energy then causes more damage.
But with the release of the patch most of the ships and weapons have become unbalanced. Below I will give specific data, namely, we will focus on coalition ships.
Coalition gunboat before the patch was previously very balanced, namely weight and dimensional characteristics of firepower. 108000 armor and maneuverability lower than gunboats border worlds 105000 armor. 8 guns balanced with low power core. Now it turns out that less armor and less maneuverability is your balance? Border worlds gunboat has 115,000 armor and much more manoeuvrable gunboats coalition with armor 98000, I will not mention the other ships. Think about it, and I hope that the coalition will return gunboats options above.
Coalition destroyer weight and dimensions characteristics was so unbalanced in terms of maneuverability, and now cut on the damage and armor. For example destroyer coalition of smaller and armor than many other cruisers, for example kusari destroyer, Gammu AI cruiser, Liberty Cruiser, Core destroyer, and many others, but it is lower than the maneuverability of all of these. Think about that after the patch became a ship does not fit, namely agility like a heavy but energy core, armor and damage output like the light cruiser. I believe that the need for a minimum balance to be reset, and to add better maneuverability not lower than the rest, and with such armor weight.
Carrier coalition does not correspond to its characteristics, maneuverability and armor, with its size and maneuverability of his armor should be within 2500000-2700000. And now it is the hulking ship with very low armor. We need to balance it.
Continuing the theme of the balance of maneuverability and armor, and even the class of the ship I want to draw your attention to the example of the fact that the Order of the carrier has more maneuverability than most cruisers. Outcast gunboat has 8 guns 125000 armor and maneuverability is higher than the other ships with armor of 95,000 and above. There are many examples where there is no balance.
As for weapons is a simple example, a comparison of cruising turret Damage/Energy coalition 2400/8000, order 2500/7500, liberty 2400/7000, outcast 2500/8000. It's not exactly balance.
I see that the ships and weapons Coalition greatly slashed, and even ID the coalition spans 6-cell space in the hold, why is it so I do not understand. I hope that my appeal will be left without attention.