Antonio Wrote:-Charge time increased from 3 seconds to 10 seconds
Did you disable CD disruption? Because:
Antonio Wrote:Together with increased charge time (let's be honest, 3 seconds was a joke)
- is not true. Simply because, and I will take example from my own experience, you couldn't cloak away because CD can disable your charge up. You are a developer and I don't need to remind you how quickly you can spam CD. And believe me, I'd die a lot more to CD spam than to the guns.
if you didn't disable this, and you do not plan to disable this, how do you plan to solve this issue? Do you plan to put Cloaking Devices/Cloak Disruptors on specific hardpoints that will not use CM hardpoint?
I second this concern. There was a lot of talk for a long time about finally making the disruption of cloaks all down to the cloak CD. Regular CD's might be finite but imagine trying to charge a cloak 50 times and hoping you still have anything left to really get away at the end... it never happens. I'd see it as reasonable perhaps to up the charge time a bit still if they were to make cloak CD's the exclusive counter. Then at least since you sacrifice shields as well as always you simply have to survive long enough, which is not always easy. There's no worse a feeling than dying with a full compliment of cloak batteries because you couldn't even get the thing going when you might actually feel the need for it. It is a choice of countermeasure, so it would be nice to use as one and not simply go down wondering why you got rid of a much more reliable countermeasure. I suppose I think more of the cruiser cloak for that problem but now it will definitely be the case for the light cloak, unless such a change made.
But opening up the cloak to SHF's and the lighter freighters is a great idea!