' Wrote:I dont care about winning. People who cannot lose at entertainment or games have not found the true purpose of recreational human interaction!
That purpose is to be a giver of fun as well as a receiver.
Games should always be win win... Life has enough competitive rubbish without that stuff creeping into your recreation as well!
If winning a duel is fun for both winner and loser, you have achieved something... the only way a loser could stand to gain something by that defeat would be if there was a greater purpose than two people just hacking away at each other competitively... hence the beauty of role play.
If I lose a fight, my story continues. (My pod was tractored in and I experienced torture at the hands of my enemy..or... they left me floating in space... those bastards.. I shall return.. and I shall return twice as powerful!)
I hope this makes some kind of sense.
I'm afraid I agree with Zeltak...
I do want to win. Very few people roleplay as characters that want anything less. The character wants to win, and in a competitive environment such as a game like this, so do the players. However, I don't see this as detrimental to roleplaying if done correctly and fairly. It helps you play your character if you want to win as much as they do.
However, I'm of the opinion that living to fight another day is a very important aspect of roleplaying combat. If I'm losing, I run.
I don't want to rely on the escape pod excuse again and again, and neither do I want my beloved characters to be killed off.
Oh, I forgot... my characters are listed in my signature, plus I've a few sneaky other ones which I'll reveal soon.