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(01-12-2017, 05:33 PM)Durandal Wrote:
(01-12-2017, 05:20 AM)Ichiru Wrote: Collision models are working, and the ship can move around and bump into things.
Out of interest, does this include missiles, mines, etc? As I recall, FL handles collisions with munitions differently and it was one of the major hurdles of the FLOS project.
I haven't implemented any sort of munitions (including guns) yet because as of current I can't figure out how to get the ship to turn and move properly. Though with Jitter physics (actually the same library used by FLOS) there is an option to register a callback upon a detected collision. I'm also maintaining a fork with changes to even get sur working, so I'm sure it can all be altered.