(03-09-2017, 03:18 PM)SkyNet Wrote: Remove them and make npc stations more usefull. Give offical factions more control over their npc bases.
This is a good idea I've been unsure of pushing towards, police factions can nodock people with bases for RP reasons, this same sort of "control" should be given to unlawful factions as well.
Quote:The biggest issue i see here is that base sieges are always connected with ooRP hate. Or have you ever seen a Kudos of former PoB owners after their beloved base got killed? You usually hit the respawn button after losing PvP. This does not work for PoBs. Hence base sieges will never be in favor of PoB owners.
Oorp hate or no oorp hate, base sieges always go maliciously and turn up maliciously weather the intent was malicious or not. The cold reality is, if you keep pobs in the game and keep a siege mechanic -regardless of what it is- people will always get angry.
Quote:Furthermore you need battleships to do some damage to bases. I believe that factions without access to battleships are disadvantaged here once again. And those who have access to battleships, are logging a fleet that does not exist iRP. Why? Because you need them to -win- the siege. Today you see offical factions logging ~20-50 battleships for sieges, maybe only a few of them with offical tag, to use this ridiculous excuse: "Hey, you can't control indies."
This is still a RP server after all. A fleet that does not exist iRP, should not exist. Period.
Going by this logic there should only be a total of 20 dunkirks on the server including BAF
There should only be a total of 4 legates and 8 murmillos including tagged
There should only be 12 Jorms tagged included
There should only be 12 Kusari Battleships tagged included.
This logic is flawed, there has to be a line between "super heavy must follow RP precisely" and having fun in general. Large cap fights of 20-40 Bss spread on each side is really fun, but going by the "we must limit numbers to RP numbers" logic takes that away completely.
Considering the server population barely nears 80 people at a time during peak hours these days, the numbers you quoted on how many battleships would exist only in RP would still be half the server. The fact that people only get on certain characters when there is action for that character is what kills the RP. I agree that if a fleet doesn't exist inRP, then it shouldn't be able to zerg in randomly just because people get bored.
A lesson I learned a long time ago for RP applies here: In Roleplay, if you're bored, then you're boring. The server, by its own rules, puts RP before PvP every time, so having a Cap Ship in reserve just to use it when there is a fight isn't just a form of Metagaming, it's also completely missing the point of the server.