• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum
« Previous 1 2 3 4 5 Next »
On Jump Gates and other solars

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

On Jump Gates and other solars
Offline Durandal
04-14-2017, 10:12 AM,
#18
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

(04-14-2017, 09:22 AM)Anshur Wrote: Making the modules have the same size as the original would remove the need of fixing coordinates in the files.

You don't understand the problem. Obviously we would maintain the same dimensions so that nothing needed to be shifted around. The thing is, say we update five base parts at a time in an update. Any number of those parts could be used in a base arrangement which is using other modules which aren't upgraded. Hence, it all has to be done at the same time or it'll look wonky as hell which is an incredible amount of work.

Let's try to get back on the subject of gates/lanes/docking rings/other generics found throughout Sirius here. The long and short of it is that an upgrade to base components is out of the question for the time being.
Reply  


Messages In This Thread
On Jump Gates and other solars - by Durandal - 04-13-2017, 10:20 PM
RE: On Jump Gates and other solars - by Impyness - 04-13-2017, 10:23 PM
RE: On Jump Gates and other solars - by Pepe - 04-13-2017, 10:25 PM
RE: On Jump Gates and other solars - by Shelco - 04-13-2017, 10:28 PM
RE: On Jump Gates and other solars - by Durandal - 04-13-2017, 10:30 PM
RE: On Jump Gates and other solars - by Shelco - 04-13-2017, 10:33 PM
RE: On Jump Gates and other solars - by SkyNet - 04-14-2017, 12:06 PM
RE: On Jump Gates and other solars - by An'shur - 04-14-2017, 12:17 PM
RE: On Jump Gates and other solars - by Tabris - 04-13-2017, 10:29 PM
RE: On Jump Gates and other solars - by Stoner_Steve - 04-13-2017, 10:55 PM
RE: On Jump Gates and other solars - by Kaze - 04-13-2017, 11:44 PM
RE: On Jump Gates and other solars - by casualty - 04-13-2017, 11:57 PM
RE: On Jump Gates and other solars - by Marburg - 04-14-2017, 01:30 AM
RE: On Jump Gates and other solars - by An'shur - 04-14-2017, 08:45 AM
RE: On Jump Gates and other solars - by Durandal - 04-14-2017, 08:51 AM
RE: On Jump Gates and other solars - by HassLHoFF™ - 04-14-2017, 08:57 AM
RE: On Jump Gates and other solars - by Durandal - 04-14-2017, 09:09 AM
RE: On Jump Gates and other solars - by Reddy - 04-14-2017, 09:11 AM
RE: On Jump Gates and other solars - by An'shur - 04-14-2017, 09:22 AM
RE: On Jump Gates and other solars - by Durandal - 04-14-2017, 10:12 AM
RE: On Jump Gates and other solars - by An'shur - 04-14-2017, 10:16 AM
RE: On Jump Gates and other solars - by sasapinjic - 04-14-2017, 10:28 AM
RE: On Jump Gates and other solars - by An'shur - 04-14-2017, 11:31 AM
RE: On Jump Gates and other solars - by sasapinjic - 04-14-2017, 02:27 PM
RE: On Jump Gates and other solars - by Norael - 04-14-2017, 10:48 AM
RE: On Jump Gates and other solars - by Petitioner - 04-14-2017, 03:50 PM
RE: On Jump Gates and other solars - by Dave Synk - 04-19-2017, 10:50 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode