Well, as much as for wanting to spice up the events with some more "meaningful" actions is welcomed, I'm afraid this idea lacks in some areas.
For starters, the trader - If a faction will send a support ship to the front line, they will spend tons of money on getting the strongest and most durable ships.
I dunno about the rest of the faction leaders, but I don't have the cash to set up an uber transport just for the event, let alone several of them.
Remember also that each transport that flies is one less fighter escorting it, might be problematic.
As for the battle maps, it is a nice idea, but i think the number of battles per sector should varie pending the importance of the territory.
2 battles per regular territory.
3 battles on each side of a JH.
5 battles per base.
As for having Cadiz and Ronnesburg as targets - If they aren't gonna be changed later on to the affiliation of the winning faction, no point in attacking them - looking at it in RP, you won't waste valuable resources to siege them rocks, deep inside the enemy's side of the battlefield, just so they keep using it afterwards.
All in all, it's a nice initiative, but we need to see how to change it a bit, as the things offered here are cool on paper, but not so in game, where it costs money to implement some of them, and we lack the constant version updates for the others.
If anyone thinks otherwise, feel free to share your point of view.