added to this, with the consequences for the losing team, I was already thinking of the "we must win at all costs syndrome". Of course, I would get a lot more air time simply practicing to hone my skills, and it would make this competition more than "just fun".
I believe 800 mil is too much, perhaps somthing like 100mil... I reckon we have system modders that will do the changes for free anyway, as Lucend is up and coming in that field:).
I dont believe that a change in base affiliation would be bad at all, but the losing team should reinforce another front with another base. So, say the Hessians lose Casablanca, they would get a base in Omega 15 or Omega 41 (north part) to counter that. This way, all the happens is a little shifting of Zones of Influence, not a massive shrink or expansion.
Also, supply convoys are a bit dodgy. I reckon it would be better if all the fighters would have to be taken out before attacking the convoy, however, the transport cant move to its destination, and instead fights the invaders. The amount of attacks should be dictated by the amount of cargo delivered to the destination, not the amount of transports successfully arriving. And, two ship types should be allowed; the pirate transport and the pirate train. If one attack were to cost 3500 units of cargo, this would be balanced. Otherwise, we'd all be taking pirate transports into the fray for their extra firepower.
GMG + southern Omega's = dodgy...
The other two I agree with though. Junkers sittin' in the middle of a warzone harvesting what is lost.
Thruster is double the speed of normal on a trader, and he could put a lot of distance between himself and the attackers before the 20% target was reached, which I have adressed somewhere above.