Capital Ships
- Ammo for all missile launchers added to all stations
- Jump drive ammo added to all stations
- Added Nomad Fuel Cell for Nomad Vagrant Jump Drives
- Battlecruiser weaponry made available on respective stations
- All generic/universal equipment added to New Haven
- Outcast Dreadnought armor increased from 2.450.000 to 2.700.000
- Rheinland Battleship armor increased from 2.600.000 to 2.800.000
- Hellfire Battleship armor increased from 2.600.000 to 2.900.000
- Zoner Leviathan armor increased from 2.650.000 to 2.900.000
- Zoner Colony Ship armor increased from 2.800.000 to 2.950.000
- Nomad Battleship armor increased from 3.000.000 to 3.200.000
- Nomad Artillery Dreadnought armor increased from 3.400.000 to 3.500.000
- Kusari Destroyer turn speed reduced from 26 to 21
- Core Destroyer armor reduced from 285.000 to 265.000
- Core Destroyer powercore changed to Light
- Core Destroyer Regens reduced to 675/675
- Rheinland Carrier armor reduced from 1.800.000 to 1.650.000
- Crayter Carrier Powercore changed to Light
- Crayter Carrier loadout changed to 5 Primary and 2 Heavy
- Outcast Destroyer armor reduced from 330.000 to 295.000
- Outcast Destroyer Regens reduced to 775/775
- Corsair Battleship armor increased from 1.650.000 to 1.700.000
- Corsair Cruiser turn speed increased from 17 to 22.95
- Outcast Battleship size reduced by %22
- Outcast Battleship armor reduced to 1.750.000
- Outcast Battleship Core changed to Light
- Outcast Battleship Turn speed increased to 11.46
- Outcast Battleship loadout changed to 5 Primary and 2 Heavy
- Cruiser light powercore regen rate increased from 95.000 to 100.000
- Missiles are now impossible to destroy with standard weapons
- Lightning missile tracking rate increased to 0.45 from 0.25
- Reaper Missile tracking range reduced to 3.000m from 4.000m
- Devastator Torpedo tracking rate reduced to 0.12 from 0.14
- Marauder Missile tracking arc increased to 180 from 120
- Lightning missile mass increased to 200 from 100
- Hurricane Torpedo mass increased to 150 from 125
- Desolator Missile mass increased to 90 from 35
- Nightmare Torpedo mass increased to 100 from 80
- Reaper Missile mass increased to 120 from 75
- Marauder Missile mass increased to 85 from 55
- Silencer Missile mass increased to 30 from 9
- Heavy Mortar and Mortar Rebalanced
- Cruiser Light/Trebuchet reload speed increased to 5 second
- Light Mortar/Trebuchet range reduced from 3.000 to 2.500
- Cruiser Cerberus and Nomad Cruiser Heavy Turret range increased to 1.900
- GRN Primary rebalanced
- Cruiser Heavy Solaris projectile speed reduced to 1300
- Cruiser Heavy/Primary Solaris efficiency increased
- Battleship Razor energy usage reduced from 2.000.000 to 1.750.000
- Battleship Razor/Glaive Range increased to 1.600
- Monsmeg Rebalanced
- Destroyer Turrets rebalanced
- Battlecruisers now have Battlecruiser Primary and Heavy Slots
- Battlecruiser sizes increased
- Battlecruiser Powercore Capacity increased to 4.500.000
- Battlecruiser Powercore Regen increased to 180.000
- Battlecruiser Armor greatly increased
- Battlecruiser turn rate improved
- Nanobots removed from Battlecruisers
- Added New Battlecruiser weapons
- Added More than 30 new Nomad weapon
- Added New Battleship and Cruiser Codenamed Weapons
- Added chance for Capital Codenames to drop from Cruiser and Battleship missions.
- Added Heavy Battleship shields
Snubs/Other
- Auxillary slots disabled
- Super heavy fighter shields added
- Arrastra cargo increased to 325
- Spatial cargo increased to 295
- Mjolnir cargo increased to 295
- Osprey II cargo increased to 295
- Plier cargo increased to 295
- Taurus cargo capacity increased to 245
- Sidewinder turn rate reduced from 4.36 to 2
- Sidewinder hull damage reduced to 3500, power cost reduced.
- Sidewinder ammo count increased from 25 to 30.
- Paralyzer detonation range increased from 10 to 20, power cost reduced
- Cannonball missile turn rate increased from 0 to .75, power cost reduced
- Firestalker missile ammo count increased from 30 to 40
- Firestalker hull damage increased to 4000, power cost reduced
- Werewolf cargo capacity increased to 245
- Manta power core increased 1270/12400
- Scorcher and EMP bombs' dispersion reduced
- Akegata turret count increased to 16; heavy count reduced to 2
- Repair ship maneuverability greatly increased
- Arbeiter 8th gun deactivated
Ships
- Added Coalition Battlecruiser as a player flyable ship
- Added New Nomad Battleship as a player flyable ship
- Added New Nomad Cruiser as a player flyable ship
- Added New Nomad Gunboat as a player flyable ship
- Added Nomad "Anzu" Gunship as a player flyable ship
- Nomad Battlecruiser Class introduced
We know CR was promised a Dreadnought this patch; blame @Erzie, he wanted this patch out by the weekend. All remaining ship additions will be complete in the next balance patch.
We also didn't forget about your precious Unioner Turrets either.
FEATURES
- Moved the Sigma-21 jump hole in Honshu to be more accessible.
- Added lightning FX to several systems.
- Added Nomad Vagrants OFID icon.
- Added AFC race start sound.
FIXES
- Fixed Hegemon LOD.
- Fixed bright blue cockpit glass on multiple shiplines (it was a default exporter colour.)
- Adjusted California -> Cortez gate now that the Ontario gate has moved.
- Fixed AI of Nomad Irra bases in Omicron Rho and Mu.
- Fixed Providence base not selling the Privateer ID.
- Fixed Nauru Docking Ring infocard.
- Fixed Planet Darlington "Unknown Object" entrypoint.
- Fixed Senlis Cloud colour in Ile-de-France.
- Fixed Bremen Minefield in New Hampshire.
- Fixed missing exclusion paths in Bering.
- Fixed Pittsburgh Xeno Base asteroid and news.
- Fixed Indochine Outpost speaking English.