' Wrote:i'm completely against any weapons requiring ammo as well. Very few players choose to use missiles on their fighters because the ammo costs outweigh the benefits the missile provides. The same goes for Torpedoes - nobody uses torpedo launchers over the supernova cannon anymore because the snova requires no ammo, has a higher travel speed, and does more damage.
So yea, if missile turrets are as effective as everyone claims, it might suck for the guys in fighters/bombers, but hey... gunboats were designed to fight those types of targets (well, fighters at least). Be glad that the same gunboat will get his ass kicked by any other capship out there and there isnt a thing he can do about it - no more than you can do about getting destroyed by the gunboat with missile turrets.
When you have ammo you have to be carefull and concentrated when to fire which projectile.... and idea of making GB's missile ammo is fantastic! Now...GB missiles need maybe a bit nerfing (due to speed, Mjolnir posted this problem before) ...
But full missile loadouts... That thing i will never understand... only skill you need for that is finger pressing fire missiles button.. but that is just me...
The other day in NY there were Hackers (4 extraordinary pilots) owning all lawfuls and then 5 of Xenos came... it was fantastic fight (laggy as hell, though) but then LH gunship with missile loadout came.. and in 2 minutes he took down 4 eagles.... it makes you wander only one question... WHY?... It was balanced fight and then someone like that guy comes and ruins it completely!!! Very sad! But i bet he was happy and proud cause his skills in using missile GB took down 4 Eagles...
Thing that worries me is that i am seeing more and more Gbs with 4,5,6 or full missile loadout.... That is just wrong!! (IMO) And everybody constantly saying USE FIGHTERS; USE BOMBERS... some of us are and will continue to try...
Now about torpedoes... I am using Sunslayers on almost all of my fighters... Why? Cause when I fight any vanilla ship and i hit it on hull he is dead and when i am fighting and non-vanilla ship in 2-3 hits i strip down all of his guns... And that is why Torpedoes are useful .. just like mines!
Leave GB missile turret as it is and make ammo for them so when you fire one turret you loose 2 missiles out of 70! Then when you fire 5 turrets you loose 10 missiles... and after 7 salvos you are empty!!! I think then all GB would not use more than 3 (which is still way to much!!!)
Skoko
EDIT: I am thinking about GB with 3 missile turrets and I am completley sure that is still way to much for 2,3 fighters to dodge... maybe less than 70 missiles in cargo space (due to their size)
Oh and btw I am not good pilot, just average... so sorry for posting here:P