As I understand it, it was intended for cloaks and jump drives to be useable together since the jump drive fuel cells were introduced. Given that this is a PvP balance question, I think it should be Erzie's prerogative to decide if this is to be upheld.
However, there are grey areas. Core and Order indie ID lines prevent the user of the idea to go outside of a select number of systems. However, the focus here is on one's own agency. If you are being jumped, you do not leave the allowed systems; you are being made to. That is why I think that, simply going by logic, being forced to leave the allowed systems can never result in the sanction of the one being forced to jump.
Maybe one could make a case that the one jumping is breaking that ID line, though, as he is basically using the other player as a tool to have that effect. Still, I doubt it is really the intention of the rules to punish people for the random result of blind jumps, which are just natural progressions of the encounter of those two players.
It is because of this that I would suggest that people start asking the question of whether the restriction on cap movements for indies of the Core and the Order are really necessary, given that the majority of factions with capital ships can already move their capital ships wherever they like.