junkers are unseen, junkers don t stir up trouble ( but they might take advantage from trouble ), junkers are cunning - but subtle, junkers are clever but won t show you that.
junkers are harmless ( or thats what YOU will think if you are not a junker ), junkers are a bit like a beggars guild in the middle ages. - you don t see them much, cause you try to avoid them, but they are there - and they are not powerless at all. junkers are there when you need them and when they want you to need them. they are not there when you need them and they do not want to assist you. - they have the initiative.
junkers are useful, and they make sure they are useful to everyone. - useful enough to benefit from it.
on a more practical and less philosophical note... junkers are a bit like gypsis. the "established" people don t see them, cause they decide not to notice them. they are individualists - but they have a strong "family" they can get backup from. if you mess with one, you mess with many ( contrast to zoners, who are more individualists without such a strong tie to each other ) - pissing one junker off can ruin your factions future, not cause they will fight you - but cause they simply won t be there when you need them.... .