To make things easier I'll list the changes towards existing rules. (this post will be edited and added to)
Format Changes
- Changed order of rules from most important for new people to know to least important
- Put all things that are needed to learn and play on the server for a person using common sense into seven numbered rules sets which have the right length and content separation to to fit into 7 Help System infocards that have the names "Rules, Gameplay, Bounties, Faction, Bases, Cheating, Sanctions".
- Put things related to those rules which are necessary to restrain someone not using common sense (intentionally or unintentionally) into spoilers which are under each rule on the forum.
- Removed things that give a bad impression of the community (threats, boasting, loophole exploitation, permabanning) or put them in the spoilers
- Put things related/needed only to people who perform forum actions into separate Forum rules.
- Changed wording of everything so it uses the smallest number or words necessary
Content Changes that have NO rule change consequences
- Removed rule about guard systems because they don't exist anymore
- Removed rule about training ships because everyone now trains in Connecticut
- Added explanation of what Bastille is
- Added information about automatic character deletion
Content Changes that HAVE rule change consequences (suggested)
- Pirate and Miner IDs can be hired, because forbidding it has no RP justification and was introduced to spread players out among IDs, which has lost its usefulness now. (Also Freelancer should get the mining bonus of Miner ID, and Miner ID should be removed.)
- Allowed players to hire others ingame to kill targets up to 1 system jump away, because that's how people generally use the "hire to assist in combat" anyway