(07-14-2018, 04:03 PM)Omicron Wrote: How does it fit within Discovery's pvp rules?
That is up to the admins to decide. Normal rules would apply, unless stated otherwise I suppose.
(07-14-2018, 04:03 PM)Omicron Wrote: What about people who dont know yet they've been bountied?
By default, their is a notification whenever someone sets a bounty and also a specific message to the person bountied whenever they login. A small notice saying something along the lines of "hey buddy, you got a bounty on that head".
(07-14-2018, 04:03 PM)Omicron Wrote: How do we make it clear that pvp engagement was valid without spamming everyone's screen with another useless announcment?
Again, part of the configuration. It can be changed so only people in the system are informed, or only the killer and their target. That and everything is logged, as I mentioned prior. In the event something does go awry, there is still evidence to prove innocent or guilty.
(07-14-2018, 04:23 PM)Mr.Fabulous Wrote: . . .
I understand what you're getting at, but like it or the rules are integral to how Discovery runs. The plugin replicates the current forum based bounty system as closely as possible, and a lot of the problems you'll notice cross over. If you don't want to have Freelancers putting up bounties (which is what I think you're getting at as one of your points) then you simply specify in the config file that Freelancers cannot post bounties, and huzzah, they can't.
I personally find your excessive exaggeration unhelpful when it comes to establishing your point, but that's by the by. For the sake of clarification and understanding, I'll explain my thoughts behind my opinion on NPCs (from a concept perspective, not technical (what can we do with them)). I personally don't see any value of NPCs within Discovery, at least outside of missions. I believe that this community is player/RP driven and NPCs only act is some side annoyance that can actively get in the way at times. A good example of this is when an NPC is shotting you because of game mechanics (rep) and then the player on the other side addresses that and shoots you for it. (Append so many times over the years).
(07-14-2018, 04:23 PM)Mr.Fabulous Wrote: Thing is, the only difference with the current forums-based bounty system and this console-based bounty system is that the transactions are processed faster, but it doesn't mean they'll be managed any better.
I agree with this. This is very similar to what @Sand_Spider said, and the current system is just as flawed as this plugin is, when it comes down to mechanics. If the Bounty system gets a rework, I have no issue in updating the plugin to follow suit - and even if I couldn't, for whatever reason, I commented all my code so it should be rather easy for any replacement to update in my stead.
(07-14-2018, 04:23 PM)Mr.Fabulous Wrote: As I mentioned earlier, 'tis not only quite naive-thinking to believe the player-based bounty system would be able to police itself (at least, without causing massive amounts of IRL drama)...
You're right here as well. But you know what? So does literally every thing else in this game. You think of something in Disco and it's probably caused drama at some point. It's not the game, it's the community. (Just to mention for the sake of technicalities: It wouldn't be IRL drama, just the regular toxic Internet variety. The Best Kind.)
Few things to end. I have no idea what you are talking about with you refer to "30% success rate". Your 'stats' are blown way out proportion (as if I didn't already mention) to illustrate your point, but ultimately have no positive impact on my understanding of what your suggestion actually is. You mention how back in 4.85 we had '3 semi-active bounty hunter factions' but up until last month, we had three very active bounty hunting factions.
At the end of the day you have your opinion, I have mine. I asked for you, as a member of the community, to share it, and you obliged. I thank you for that. I do think you would benefit from being less abarisive when voicing your opinion, as it can get in the way of the actual point you are trying to make (good example would be your exaggerations). Anyway, I will respectfully disagree with what you have said. At the end of the day, the system brings about no harm in being tested.