(07-26-2018, 03:51 AM)Geoffacake Wrote: To: AD|
Right now, I do like the route AD| Is taking within the Outcast community, while its very different to the conglomerate of Don's within the National Council, their concept of a highly trained "Modern Militarised Militia" is quite appreciated and a step taken to develop on the outcasts military capability rather than their usual choice of "Cardamine, Piracy and Nomad worship". Thumbs up from me, but take it with a pinch of salt as I'm personally close to the people taking leading strides within the faction (memes aside). But theres this distaste that hangs around in my mouth, while I get that AD| is a militarised unit, what I would like to see is some sort of History (That isn't from the Cross) that mainly focuses the evolution of how it went from a cardinal guard society, to a future-modern day marching soldier-uniformed "Army". Any sort of teaching or training, maybe in the future with your closer ties to two certain houses you'd be able to obtain training from advisers. Because right now, the conflict history with the Outcasts and its enemies haven't been direct military offences but more like "passing by in the ghetto space-neighbourhood and pulling the gun when they see rival gangs."
Another thing is the groups "Finances" so to speak, is it something more than the Cardamine trade? I'd be quite interested to look into it, but I wouldn't mind if its still the Orange-Grass route. I'll shrug it off with a little disappointment but I guess the Maltese in general have nothing else going for them apart from that. Maybe thats a goal in the future you should focus on...? I know I tried that.
The writeup in the OP is very much a work-in progress that will evolve and grow as time goes on and the faction develops. I'll certainly take your first points there under advisement and spam you on discord the moment we post an update addressing those issues~<3
As for our finances: this is actually a topic touched upon here and here. TL;DR for those of you like me that are incredibly busy(lazy): the Sicily project took most of the factions inRP finances for a time to fund, and was a brief topic of internal debate, though not a written one. All of that - for a converted cruiser, mind- was included to emphasize that, while the AD is itself profitable in it's own business endeavors, it's still a relatively small faction with limited resources.
This briefly touches upon something else the infopage needs further emphasis towards: the idea that our fleet and relative size is fixed. Battlegroup Amalfi - the capital fleet available to AD with the logo I am entirely too proud of - isn't any more (capital-wise) than a single busted-up Ranseur, a single Sarissa, the Misericorde, and then a strike-wing of 4 Storta destroyers operating with minimal crews. That's it, for the time being, those are the only caps we have, and we've had to tell recruits and other people wanting to fly their own caps that we have 0 intention of expanding on it for the time being, just to keep the scale of the faction in check. That was one of the major sticking points of the Cross was that it was just written as being entirely too powerful with too many resources with no explanation. It's a trope, and simply was just poor writing, so we took every measure we could to ensure there wasn't a repeat of that this time.
Beyond that, most of the other ships we operate are either freighters or light-fighters, as a means of highlighting that alot of our combat ships are meant for scouting, recon, and fast-attack roles. We felt this was a good fit, as not only does it emphasize that Amalfi is first, an Intelligence-gathering organization that lorewise does it's best to avoid direct confrontation unless absolutely necessary, but also highlights our financial situation a bit more, as logically lighter craft would be cheaper to operate and maintain than their heavier counterparts.
Finally: we've had no shortage of ability to capitalize on the Cryo-organism market since that lovely little addition to the game (a tiny field, out in the middle of nowhere, implemented with no infocard while the corsairs get their own mining planet, friendly reminder), so it's entirely possible we'll front some effort towards including that within the lore page at some point. It's simply been a matter of time thusfar.
(07-26-2018, 01:37 PM)Antonio Wrote: The game doesn't have to be 100% realistic in order for us to enjoy it. Maybe, just maybe taking something as raids less seriously would benefit everyone. If you are going for officialdom but don't plan to have a fight on rare occasions Corsairs visit you (when you're available, not talking about when you're not around) on the premise of "it's unrealistic" then look no further than the mirror, because everyone does something "unrealistic". You can adapt and accept it, or keep refusing to log when you could've. Not saying "log every time", but if you're available, why not take the opportunity for activity?
We've had 0 problems generating our own activity since the inception of the faction so, I wouldn't worry too much on that front if I were you.
And while I'm not expecting 100% realism (not yet anyway, not until the device is finished), players and factions should always be making strides towards making things as believable and logical as possible. That's what Roleplaying is; acting and behaving in a way that is believable or as close to analogous to reality as possible. Failure to make even a modicum of effort towards that is incredibly easy to spot from a billion miles away. It's those individuals we take umbrage with, and those people we choose not to waste our time on.
The long and short of it is: if someone is putting forth effort to roleplay their character/faction/ship, we notice, and we have 0 issue interacting with them. When certain specific individuals don't even bother trying to RP on the RP server, is when we flip and burn hard for the nearest base and go find some other interaction to have. So far it's worked out well for us in terms of RP and activity, two points you claim would be things in detriment as a result of this mode of behavior so; I fail to see the downside. If time goes on and were proven wrong, then we're proven wrong ; we'll address that issue when that time comes. Given your user title is literally "PVP = RP", I dont expect you to agree with me on that sentiment but thusfar it's not looking like its a problem we'll have on our horizon for a while.
Thanks for your input, all of you ~<3
[ sci·am·ach ]
/sīˈamək/
A simple, angry man casually working his way through life on a personal quest to acquire copious amounts of street cred.