The point I'm trying to make is that non-border world characters should be able to make money off of missions, and mining should have RP and practical use.
Thing with mining is, you'd *think* it'd be more economically viable.
My suggestions are actually:
- Decrease the size of certain mineable ores to <1, so a player can carry more.
- Denser mineable rock formations, so players can fill their holds quicker
- Universal increase of price in certain mineable ores, so trade isn't affected too much