' Wrote:...
My suggestions are actually:
- Decrease the size of certain mineable ores to <1, so a player can carry more.
- Denser mineable rock formations, so players can fill their holds quicker
Not sure the first one could be implemented, really. It's a guess, but I'm positive the game doesn't allow fractions of commodities.
I'm also skeptical about the second one. The "density" of the field (actually the amount of lose rocks generated) could be something configurable these rocks appear to be created while the player is in inside that zone. The only question is if this rate of creation of the rocks is something that was left to be modified by the game creators. One thing that occurs to me is that I don't really remember the asteroid fields being either more or less dense in terms of lose rocks. They all kinda "look" the same to me. Some feel denser because of the underlaying scenery (fog, larger rocks and the sort).
' Wrote:- Universal increase of price in certain mineable ores, so trade isn't affected too much
This could work.
One thing to bear in mind, Asymptotic, is that this has been discussed several times already from the time I came to Disco (not long ago). I'm pretty certain it was discussed many times before as well. I'd suggest you look back at these threads and try to find the reasoning why it was never changed before.