(11-07-2018, 06:20 PM)Karlotta Wrote: Surprise, a pivot away from the subject people were posting around.
But if you prefer to talk about non event sieges too... those will also become worse, not better:
With lower repair rates and higher hp, it will not only make sieges longer, it also opens the possibility to log in when no defenders are on, log off as soon as defenders come online, and log back on when defenders left. Of course you'll say you'll magically tune the numbers so everything is perfect, without giving numbers because those are only "for the important people", and we'll only see after another "test" that will be just as disastrous as this one.
Why are you so keen on telling me what I'll say, as if you'd know? Your constant sh!ttalking usually becomes annoying fast, but I may have some patience left for one more response. Not for you though, but for anyone else reading this thread and willing to listen to reason.
Regarding PoB balance itself, the test wasn't disastrous, it yielded the expected results. Even as a race between these two playerbases the siege took over two days. The event goals were identical for each side, the amount of involved factions was equal, PoB regen rates and hull points were equal. If this event was a failure, it was because of the chosen factions, the difference in popularity, attitudes, morale, or that the event was around losing one of two already existing assets instead of new ones. All those factors, however, were outside of the scope of PoB balance, and thus outside of the scope of the balance test.
I don't magically tune the numbers. All I've done on my own was proposing the direction of rebalance and a spreadsheet* with several tabs to demonstrate the effects of it at various extents. Devs decided which numbers to apply, devs decided to test them this way, if you have a complaint to make about it, you know who to turn to. Your concerns are noted, however, and I'll keep looking for further means to further improve gameplay mechanics.
*I also remember sharing that spreadsheet with the public a good few times throughout the past years until it finally caught the attention of the Dev Team, I can't help that you missed those occasions.