All these anti-SHF folks seem to forget that SHFs are less maneuverable and much larger than fighters. Even the spatial, which is the smallest SHF, is nearly twice the size of any VHF in the game.
They're jack of all trades ships. A VHF/HF (in some cases) will be better at anti-snub. A dedicated bomber will be better at killing caps. Barring the examples I posted about before (where SHFs are in need of BUFFS, not nerfs), they're fine.
I would be all for making them all have 1 fighter/bomber torp and 1 cd slot, instead of two universal slots, if that is necessary for balance. The double MR thing is toxic, I agree, but that's something that can be fixed without making them entirely useless. Aside from the Double MR trolls, I think it's relatively more common to run a bomber torp and a cruise disruptor combo for general use, so you have guns that can be decent anti-snub and a torp that can let you substitute for a bomber in an anti-cap role.
The main thing is that -all- SHFs, within their class archetype, need to be balanced relatively similar to one another. Right now we have the mjolnir and taurus which otherwise have SHF stats, but cannot equip bomber torpedoes, which makes them useless aside from double-MR trolling, and we have the Anzu which is literally the size of a light gunboat which makes it much easier to hit than other SHFS, while also lacking a second cd/torp slot. Those ships need to be brought into line with the spatial, osprey, plier, etc.