(01-25-2019, 05:35 AM)Grumblesaur Wrote: This seems like more a matter of opinion than the rest of your post. And also playstyle -- I don't know that I've ever run out of CDs, even in a long fleet fight.
See the clusterfu** that was the final battle between CR and OCs in Tau-29. Some of our (the Outcasts) bombers ran out of CDs. That kind of situation is where a lower CD count would be a complete disaster. As it was, we were outnumbered cap wise. Sure, we won anyway. If nobody had CDs left, it would have ended a lot quicker for the Outcasts.
(01-25-2019, 05:56 AM)Commander Crucible Wrote:
(01-25-2019, 05:52 AM)Grumblesaur Wrote:
(01-25-2019, 05:50 AM)diamond1 Wrote: Snacs need fixing. Not cruise disruptors.
That's really, really not the topic at hand.
Relation to topic :
Core game mechanic -> changes to core game mechanic -> adverse and very poor outcome -> another attempt to change a core mechanic -> fear of unwanted change that is, history repeating itself -> Snac references -> validated.
Your point good sir?
I am, again, with Crucible and Dime on this. Don't change it, it doesn't need it. Go fix the actual problems with the game, like the crashes whenever someone SNACs an NPC gunboat.