when i d add details - i d add "ribs" to the roof for sure - so it would get this strange "spine" feeling.
yes, its not fish like - cause i haven t made the actual cockpit area roundish. - about the space between the head and the actual cargo area - i m aware of it ( unfortunately ) and haven t found any placeholder that may be added there.
i may explain a bit more about the ships concept ( on paper )
- the thorn or beard ( or how you d call the thing below the cockpit ) is meant to be extendable. - in that version, its fully extended, but when the transport only carries one horizontal row of containers - it would be a short "beard"
- the concept about the engines is to make a transport that is hard to stop with a CD. - thats why it has 4 engines at the front ( on the head ) and two in the back. - for those that watched the menu screen closely..... - sometimes you see transports fly past. - they have their engines in the front AND the back. - a feature that ingame models do not have. - that has advantages about the CDs... a ship is ONLY CDed, when the CD catches ALL the engines in the blast - as long as at least one engine remains untouched, the ship is not CDed. ( thats why single engine ships are often more vulnerable - allthough its mostly just about the position of the engines anyway )
- the bridge / cockpit would become more bubble like ( bit like the clydesdale ) - but should feature two or three levels.
- since it would be meant to be a factionspecific transport - meant for heavy mining material - it could also feature the BMM emblem ( if it has any )
the idea behind the vertical design of the cargopods is to enable a fast loading and unloading - in contrast to the container transport ( kusari ) which has its containers arranged in a more complex pattern to keep it compact, just flying verticly onto a pile of containers to load them up should be much quicker while at the same time making sure that the ship keeps a very small profile from the front ( instead of the container transport of kusari, which is an evenly large target from all sides )
it cannot compete with the advanced train in terms of size - but i think that adding 10 turrets ( comparable to the container transport with its 12 ) makes up for it to create a highly defensive transport that can - if the gunner is good enough, repell occasional pirates with its firepower - while still being ( for reasons of balancing ) present an unmatched huge target from the sides.
since bretonia was mostly positive ( unselie being bretonia ) - i ll just add details and texture it - and it might be done by the end of the week ( lots of party in between with soccer and all .... )
@unselie: i finally made a promising concept of a bretonian HF / VHF - might post the first model soon. ( well - at least on the paper is looks good and still bretonian - time will tell if i ll manage to convert it to a 3d model )