• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 449 450 451 452 453 … 546 Next »
bretonian heavy transport

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

bretonian heavy transport
Offline Jinx
06-23-2008, 10:48 PM, (This post was last modified: 06-23-2008, 10:49 PM by Jinx.)
#23
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

[Image: moredetailed.jpg]

i think i ll make the pipes smaller / thinner.. they are too massive - they were not meant to be pipes - but rather powerlines .... hehe. - proportional mistake there...

a more detailed version now -

@Tenacity:
the vertically downwards cargopods are sort of a brand of that concept. - the trains arrangement of cargo containers is in a flexible line ( in theory - not in game ) one behind another - just like a train. - so the train can be ( again in theory ) made allmost indefinitely long. - or as long as the engine can pull.

the "transports" concept is that of hanging cargopods - but its limited, cause it offers no flexible joints like the train. - so we only have the transport and the large transport.

the container transport arranges the containers in a rather complex and compact "Y" pattern, - which, while it actually does safe a lot of room - is a more complex matter to arrange when loading and unloading.

what i tried to make was a transport that could logicly be loaded / unloaded quickly - while at the same time offer allmost the same flexibility as the train. - so this transports containers are arranged like bullets in a magazine.

the vertical arrangement of the containers also have a gameplay reason. - in order to make "big" transports, - we can only really either grow transports horizontally, vertically or make them longer. - a vertical transport goes well into a tradelane and is easier to fly than a horizontal ship. ( one has a better control over a hammerhead than over an eagle - but maybe its just me )

the other reason is that every ship needs a weak-spot. this ships weakspot should be its size from the sides. while being able to escape a chase easier ( small from the front and the back ) - it should be very easy to hit form the sides. - to make up for it.. it will have engine hardpoints in the front aswell as in the back - and more turrets than most other ships of that class ( so its a counterpart to the kusari container transport )

the mission of such a ship is meant to be the "civilized" areas. - that means - it should be utterly impossible to get through an asteroid field for example ( or as painful as in a battleship ). - such a ship is meant to rely on lanes. - of course, base thoughts while making a concept sometimes hit a dead end and don t evolve more - but thats why i present the ships - if i didn t care, i d simply submit them =)

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  


Messages In This Thread
bretonian heavy transport - by Jinx - 06-23-2008, 06:19 PM
bretonian heavy transport - by Xing - 06-23-2008, 06:23 PM
bretonian heavy transport - by beander2 - 06-23-2008, 06:30 PM
bretonian heavy transport - by Heartless - 06-23-2008, 06:33 PM
bretonian heavy transport - by Shadow2336 - 06-23-2008, 06:36 PM
bretonian heavy transport - by beander2 - 06-23-2008, 06:38 PM
bretonian heavy transport - by Unseelie - 06-23-2008, 06:38 PM
bretonian heavy transport - by Jinx - 06-23-2008, 06:58 PM
bretonian heavy transport - by Othman - 06-23-2008, 07:00 PM
bretonian heavy transport - by Unseelie - 06-23-2008, 07:04 PM
bretonian heavy transport - by Jinx - 06-23-2008, 07:07 PM
bretonian heavy transport - by RingoW - 06-23-2008, 07:09 PM
bretonian heavy transport - by Jinx - 06-23-2008, 07:15 PM
bretonian heavy transport - by Unseelie - 06-23-2008, 07:28 PM
bretonian heavy transport - by Seth Karlo - 06-23-2008, 08:14 PM
bretonian heavy transport - by Heartless - 06-23-2008, 08:16 PM
bretonian heavy transport - by Unseelie - 06-23-2008, 08:16 PM
bretonian heavy transport - by Xing - 06-23-2008, 10:05 PM
bretonian heavy transport - by Tenacity - 06-23-2008, 10:09 PM
bretonian heavy transport - by tarr_james@hotmail.com - 06-23-2008, 10:15 PM
bretonian heavy transport - by Shadow2336 - 06-23-2008, 10:41 PM
bretonian heavy transport - by Colonel Z.e.r.o. - 06-23-2008, 10:46 PM
bretonian heavy transport - by Jinx - 06-23-2008, 10:48 PM
bretonian heavy transport - by Turkish - 06-23-2008, 10:49 PM
bretonian heavy transport - by LancerZero - 06-24-2008, 04:17 AM
bretonian heavy transport - by Tarkis - 06-24-2008, 05:32 AM
bretonian heavy transport - by Akumabito - 06-24-2008, 06:41 AM
bretonian heavy transport - by Turkish - 06-24-2008, 07:02 AM
bretonian heavy transport - by Gamazson - 06-24-2008, 09:36 AM
bretonian heavy transport - by El Nino - 06-24-2008, 02:21 PM
bretonian heavy transport - by SGTMatt - 06-24-2008, 07:42 PM
bretonian heavy transport - by Unseelie - 08-14-2008, 12:22 AM
bretonian heavy transport - by Jinx - 08-14-2008, 02:01 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode