(05-25-2019, 10:32 AM)Xalrok Wrote: IIRC, the reason they were commented out was because armour upgrades that came with ship packages had a bug that unmounted the ship's powerplant if you tried to unmount the AU. Otherwise they would be a standard part of ship packages right now.
Just tested by uncommenting it on a couple ship packages, and everything seems to be working fine for me. Would not be surprised if some FLHook update at some point magically fixed it. This is Freelancer, after all.
(05-25-2019, 11:14 AM)Rantari Wrote: No he is suggesting that when you buy a ship the AU comes included in the ship package but the cost of an AU reduced so ships don’t become more expensive for new people if I am reading it correctly
Correct.
(05-25-2019, 11:51 AM)Titan* Wrote: lmao i thought you already know that anti cheat dont do anything even if you have multiple shield slots on your ship and also multiple shield generators that give you powercore regen bonus,shield regens,capacity even negative values.
It won't care about shield augmentations being equipped, but it definitely will care about multiple power cores, or power regen boosts on shield mods. Fortunately, I have already fixed this on my own build, but I believe my source is out of sync with the live one, as I am no longer actually a developer and thus no longer have credentials for anything.