Save all data to files. If player goes offline, info won't be lost.
Support multiple modules with different parameters.
/dockatbase <charname> command to dock to carrier at bases. Carrier player should type /allowdock <charname> to allow docking. POB support is included.
Scanning carrier will display a message with all docked ships enumerated.
Merging undocking mechanics of forced system switch with launch packets. Ships will be jumped to carrier's system if carrier jumps, with current system value in player list also updated.
Cancelable docking requests.
Disable /renameme for docked ships or carriers with docked ships.
Proper handling of removing character who is part of docking modules plugin.
For docking module (type 1) docking radius is decreased to 300 meters and 3-second delay before docking is being set to balance out /loadsupplies feature.
If carrier dies, all ships are being force launched from carrier. If some docked players are offline, all their cargo will be launched in space and their ships moved to last real base they were on like after death.
More friendly jettisoning. Ship will just be instantly force launched without kick timeout. If ship is offline, it will be moved to carrier's current base (you can't jettison offline ships in space to avoid exploiting).
/jettisonallships command
No need of /allowdock command if players are in same group.
Disable notification for carrier if someone requests docking. Ask in chat instead. No request spamming.
Sound accompaniment for main docking module actions. Makes docking modules feel more alive.
POB support. If your last real base was POB, you'll respawn at it if die. If carrier is at POB now, players will be docked to the POB if they launch their ships.
Turn on docking lights on requesting dock to player ship.
Process docking ships by queue as freelancer does originally.
Jettison docked ship if carrier unmounts module with docked ship inside.
Display "Docked to <charname>" in base info for docked ships.
/loadsupplies command to restore ammo and regens for snubs. Requires carrier to have crew on board and some special commodities too (they will be consumed). The more crew - the faster resupplying.
Add exceptions and unique commodities to /loadsupplies for non-trivial IDs, like Nomads or Gammu AI. They may also use proxy bases of different styles, there definitely must be separate style for Nomads.