(06-09-2019, 06:31 PM)Laz Wrote: I doubt it fixes the infinite jump bug if I'm being truly honest
I don't actually known where is the problem. I thought and decided to completely remove the function that is responsible for forced change of systems, since bugs occur during this. I want to test it at separate server with all private plugins enabled and look at result. If the bug is present after this, I will try to fix it again.
(06-09-2019, 06:31 PM)Laz Wrote: LaunchPosHook can bug up with PoBs since they both use the same structure as the temp ship store.
Maybe it is possible. Would be great if you tell me other, safe and nice way to teleport player ship to carrier.
(06-09-2019, 06:31 PM)Laz Wrote: You've changed some of the returncodes to nofunctioncall and this will cause plugin conflicts.
Codes were put back.
(06-09-2019, 06:31 PM)Laz Wrote: I.e. the dock_call function call could have a massive fit if someone tries to dock while having a pending request.
Fixed.
(06-09-2019, 06:31 PM)Laz Wrote: Looking at your code, you are creating new threads. You need to do proper thread management if you go down the route of multi-threaded behaviour because this code would absolutely not scale well.
Totally forgot about HkTimerCheckKick, all delayed actions were rewritten using this hook. Scaling problem solved.