This sounds legitly better
There is a lot of things you would have to do, yes.
In vanilla, in Sigma-13 getting the codeguns was a pain in the ass, but now through other similar clouds you pass too easy. Nerfing such things is bad. Things like those is what make Discovery a challenge.
Invoker is kind of right here, with more things to explore, unique structures and challenges, and even those FLHook puzzles as he said. Theyre all interesting ideas, if there only would be enough commitment and they would come true it would be just better.
I remember a Omicron system with a Nomad Lair at it's center, back when Omicrons werent Kappa, Delta, Eta etc., when they still had numbers. The system had two jump holes, and your ingame navmap wouldnt detect anything. Fully confined within the green mists, but sadly not with many dangerous entities around, or things like gases or nomad mines. Adding systems like those and passages which must be found etc. would be great story contributors and even make players play more, maybe even get to spread the word around.
As I said, I agree with the idea of Daam K'Vosh remains and puzzles, but as far as im aware, as Quintaine said on Toledo:
Quintaine Wrote:There is no evidence pointing to a war, disease or natural disaster: They just vanished, leaving behind the Nomads
There is literally nothing to find about those sadly.
Lore-wise the Empire of the DKV (Abbreviation for the daam kvosh) made the Nomads as some kind of guardians to look out after things
Yes iRP in the present day there are still many things to discover about them or other undiscovered yet races, or about the Gammu AIs , be it about anyone. But simply DKV left no trace or anything, just, vanished.
As for the Vagrant systems, well, I dont really know what to say to be honest. Vagrants are not big in numbers iRP, or im an idiot and i dont know its actually the opposite. In rest, it's a great idea.