(07-24-2019, 04:51 PM)Vendetta Wrote: I beg to differ. I always have fun even when I'm not getting paid to do what I volunteered for. That's kind of why we do it, isn't it? It isn't because we're seeking to gain something but to make the overall experience for those in the faction better. We don't need regular cash rewards to do that.
If you're not enjoying the job you picked, maybe find a different job
To quote Reacher, it's a thankless job. Even by your own admission, it's a job. It shouldn't be a job! There is an element of responsibility for sure, but I don't want it to consume my time and enjoyment in a way that becomes less about fun, more about stress, and never progressing towards your goals. At the very least, there could be the support in place to make it feel less like a job but that doesn't happen. Faction leadership starts off fun, but often devolves into a chore with all kinds of tedium attached. This is what burns people out.
If you're not progressing towards your goals, you're doing something to hinder your own progress in that regard. Nothing about being a leader is ever going to be lax and fun. That isn't what leadership is about. It's a responsibility first and foremost, which yes may even be considered a job. Does it feel like a job to me? Not even in the slightest, because I enjoy what I do. The weight of making decisions that affect the overall direction of the faction is a challenge I welcome. The only stressful part of being a faction leader is having to deal with other faction leaders who feel entitled to greater treatment for their positions, when in fact their position isn't one that's meant to be constantly rewarded for you sitting there.
You're supposed to be a role model for your members, a guide and encourage them to play either by playing with them or giving them some sort of interesting task to do. If you feel that's too much for you, then you shouldn't be a leader. It's going to take time out of your enjoyment and many nights I spend working on roleplay and internal reworks by myself. It is a thankless job, but I do it happily because I care enough to set aside my own desire for personal gain and interest in order to create something fun and interesting for other people to experience.
But if you feel you can't take satisfaction from seeing people enjoy the fruits of your labor and need an extra pat on the back, then again you shouldn't be leading in the first place. Bottom line.
It's painfully apparent that there is not equal treatment between factions. Some are effectively handed access to progression and assets, and even by Developers own admission this is typically because they either are or have links to the Dev team. Very rarely is the case that leaders are doing something wrong, as even the most a abhorrent ones find their factions injected with content come the next patch. It's an oorp game really, which they're very lucky to be gaming well. There are many factions who have stagnated with little to progression in the past several years or support from the Staff, especially in the Omicrons, notable examples including AI and Corsairs - Custodi aren't even being seen as relevant in official eyes because they're deemed "non-canon" for some reason.
First and foremost everyone plays Discovery to have fun, and it's universally agreed that the oorp experience drains that, especially when it comes to leadership. Leadership can a absolutely be fun, and I can cite many experiences where this has been the case, however the majority of leadership is often more headache inducing than it needs to be. If your experience of faction leadership is not like this, cool. I don't think this is reflected by the norm; evidenced by the high rate of burnout. And mind, your faction did just get a content injection.
"Painfully apparent" you say? No, I disagree. There's nothing apparent about it and people simply like to speculate that others have some kind of personal agenda against another or is seeking to gain more than/hinder X faction here because Y. It's petty and pathetic.
That 'content injection' you're talking about? That's another thing that was years in the making and took two months of arguing to get any kind of traction. We're still missing one weapon that is still up for debate between us and the devs. It wasn't just handed to us like you seem to believe. I had to yell at Justin a lot, even for a simple bug fix. If you don't believe me, that's fine. I'm not at liberty to post chat logs of a private and insulting variety here, but nothing has ever been handed to us. We worked for it. We did the roleplay, we did the work, we provided the activity and represented the evolution to justify the developments. We still have stuff to do, and aren't stopping there. Such is the face of faction growth in Discovery. I've seen no such effort on your part.
Yeah, people play Discovery for fun. I even said being a leader is fun to me but your ideas of leadership are wrong. It's why you're sitting here complaining for more as someone already in a solid position with the ability to control quite a lot instead of giving your faction something to do. You'd rather just complain that other people get things. teschy pretty much sums it up.
(07-25-2019, 09:33 AM)teschy Wrote: Official factions have way too many privileges and literally no responsibilities, apart from the activity tracker which is so easy to cheat. They have a monopoly on player bases, docking rights, travel rights, npc assets and more. Lawful factions have their claws dug into house governments, which allows them to do even more stuff, like outlawing commodities overnight or collecting extortionate taxes from players. Not to mention the various advantages that player faction IDs bring.
People complaining that managing a faction is a thankless job, what do you expect? Just handouts and no responsibility? If you don't have the time for it, why don't you just quit? Maybe it's because you don't want to lose those privileges. If you think leading a faction is a chore, you're doing it wrong. Once you get your officialdom, you are pretty much untouchable, and if you cannot cumulate 24 hours of activity in a month, maybe you should just leave the faction die.
It takes time. It takes effort. It takes motivation and you should not under any circumstances be in need of additional motivation in order to motivate others. You're meant to find that from within. This isn't something you're ever going to get paid for unless you count the satisfaction, enjoyment and gratification of others as your just due. I don't think you will, since you'd rather gain from complaining 24/7. That seems to be all you do anyway.
So if you cannot do the job, don't. If you're too burnt out to do it, find someone else who can or as teschy put it: let it die and do something fun if you're not having fun with what you're doing anymore.