Okay, so more ideas to remove or edit some unnecessary lines from IDs. This one is about lines containing self-defense clause.
We have this rule:
4.6 Players may defend allied ships or ships of the same affiliation within their Zone of Influence, and may always act in self-defense when fired upon regardless of any normal restrictions.
And most IDs have variants of the following lines:
Quote:- Can attack any ship in self-defence or to protect another Cultist only.
- Can attack any ship in self-defense or in defense of another AI ship.
- Can attack any ship in self-defense or to protect a friendly or allied ship.
- Can attack any ship in self-defense or to protect an allied or friendly ship within their Zone of Influence.
- Can attack any ship in self-defense or to protect an allied ship or base
- Can attack any ship in self-defense or to protect an allied ship.
- Can attack any ship in self-defense or to protect an friendly or allied ship.
- Can attack any ship in self-defense, to protect an allied or friendly ship, or in defense of bases belonging to friendly or allied factions.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, anywhere.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack any ship in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack any ship in self-defense, to protect an allied ship, or in defense of Zoner or allied bases.
- Can attack any ship in self-defense, to protect another Hellfire ship, in defense of Hellfire bases.
- Can attack any ship in self-defense, to protect another Zoner ship except Zoner Militant ships, or in defense of Zoner bases except Carrier Tarrafal.
- Can attack any ship in self-defense, to protect another Zoner ship, or in defense of Zoner bases.
- Can attack any ship in self-defense, to protect the Nomads or Wilds or in the immediate defense of Malta.
- Can attack any ships in self-defense, to protect another Junker ship, or in defense of a Junker base.
- Can attack anyone in self-defence or to assist Nomads and Wild anywhere.
- Can attack anyone in self-defense or to assist Nomads or Wild anywhere.
- Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defence, to protect an allied or neutral ship, or in defence of allied or neutral bases.
- Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation.
- Can attack lawfuls, unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of bases of the same affiliation.
- Can attack lawfuls, unlawfuls and quasilawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of bases of the same affiliation.
- Can attack only in self-defense or assisting Nomads and Wild in combat.
- Can attack ships in self-defense, or in defense of a ship or station neutral or friendly to Natio Octavarium within their Zone of Influence.
- Can attack ships in self-defense, to protect an allied or neutral lawful ship, or in defense of Bounty Hunter and BHG Core bases.
- Can attack ships in self-defense, to protect an allied or neutral(to Outcasts) ship, or in defense of Outcast, Lane Hacker or GC bases.
- Can attack unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, anywhere.
- Can attack unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, both within and outside of their Zone of Influence.
- Can attack unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, within their ZOI. They may also defend Allied Unlawful Ships within their ZOI.
- Can attack unlawfuls and quasi-lawfuls in self-defense, to protect an allied or neutral lawful ship, or in defense of a base of the same affiliation, within their Zone of Influence.
- Can engage any ship in self-defence.
- Can engage any ships in self-defense or in defence of another Separatist or allied ship.
- Can engage any ships in self-defense or in defence of another Separatist ship.
- Can engage only in self-defence or to assist a Nomad or Wild vessel outside of their Zone of Influence.
- Cannot attack transports and freighters, except in self-defense.
- May engage any ship in self-defence outside their zone of influence.
- While using cruisers or battleships in House Space, can only attack in self-defense.
- While using cruisers, can only attack in self-defense when outside their Zone of Influence.
Trying to figure out if this can be change with one unified rule on forum or ID line.