(03-06-2020, 07:23 PM)Prysin Wrote: wont this negatively affect Freighters?
Or are we just going to ignore those?
The Grizzly is a combat freighter, and if memory serves me right, it has 7 guns forward. Now that means it will lose a big portion of its DPS, because SOME VHFs are too strong with 7x 2.0s....
but i guess, who cares, right? As long as we can all use the same 2x debs and rest 700 3.03 tachyons, we're good. Because if all has effectively the same, we're all good on balance.
I think I'm going to switch freighters and SHFs over to using guns too, which frees up a weapon class entirely. There actually isn't any point to the fighter turret class, as it doesn't do anything the fighter guns don't already. This would allow Freighters and SHFs to continue using 7-8 2.00 loadouts.
Great... so what we gonna use that "freed up weapon class" for?
Ruin another class of ships with a useless split?
i do not see how this "balance" change does anything positive to the gameplay. 2.0s are harder to aim then other guns, by the merit of having fewer shots possible to land in a given span of time. The flip side is that their damage is increased, so that the risk of missing is outweighed by the reward of landing a shot.
Now, to most normal players, this is a fine trade, but to someone with really good aim, which let's face it, isn't the majority, or even the median of the server, this is a non issue.
So this "nerf" is serving no purpose, other then targeting, i guess, the top 10% of PvP players? Of which how many uses 2.0s regularly?
The Neph is atrociously bad ship, i have yet to see anyone fly a hellfire Snub outside conn in the past 2 months, and AFAIK, most IDs trying to use a Sabre with gallic Grand Culverins, will have a 75% powercore, so they won't be having a great time fighting in that ship.
I'd say it is more pressing to "fix" gunboats and light cruisers, then it is to fix this. Both of which is struggling. Gunboats are either completely broken OP, or just flying target practice for VHFs due to the turret split between "normal" and "heavy".
And the lack of a Battle Razor is destroying the ability for Light cruisers (2x Heavy slots/1,400,000 powercore) to be effective against anything bigger then themselves without risking losing to a gunboat because their bigger guns drain their core too much for them to be relatively effective at anything.