(05-27-2020, 08:23 PM)Binski Wrote: But to me these events are just to avoid putting HP bars on npc bases.
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If factions suck, let them die. Kill them off as enemy forces.
No. You write about this like you spoke for the community, while in fact, you're the only one who's in favour of that "battle system". Surely it's applicable to larger games like EVE Online, but I assure you it does not work with Discovery for a multitude of reasons which you blatantly ignore everytime you post about it.
I don't believe those 'reasons' for a second. Events are a battle system already, it just needs more detail and it would allow for more and make much more sense. To me, the fear it wouldn't work or is detrimental to the server is completely irrational. If this were supported in any way by the devs, I'm willing to bet you'd see players warm up to it and be happy to have actual reasons and ways to apply themselves. The recent surge in player population proves we have more than enough people able to log, and we could have more live scenarios to jump into that are simply ongoing in real time.
(05-27-2020, 11:11 PM)Jayce Wrote: siegable NPC bases blow, because you end up with people doing the exact same as with POBs
3 am sieges at player pops of 6
That's exactly my point. Lets make it 24/7 again and have something to do anytime of the day. That's what turns that 6 people into 46. Its always daytime somewhere. So what if Liberty did lose an NPC dread to a 3 am HF or Sep attack. Maybe the same thing happens to them later on. In between are plenty of times for big standoff battles.
It used to be awesome to log knowing you can go be an actual scout or spy. or that there was some kind of ongoing conflict to get involved in, one that could actually be effected by in-game actviity!
Let Liberty have some caps to try and have some operations in Bering and hold the area, or if they wish to gamble, try to hold the FP2 area. Just let anyone get in on the attacks and make it so it only goes on as long as Liberty can afford to replace them, or succeed in defending them. And for that, even making such caps purchaseable by OF's would be amazing to let player factions get to work doing stuff and actually game against each other. Or with eachother as allies, but at least it creates a situation where we keep a ball rolling and each side has a fair chance to use its stuff and people to try.