The main problem is people don't treat it like a game, and will happily stack one side in order to "win" the event or just "win" in general. The end objective is to force one side to not log any more and therefore they are "too scared" and your side "wins". This is not limited to events, but a general trend in Discovery.
There are no winners in this scenario, and I think it probably best we not even publish kill numbers if the event is poor (player) quality.