There are many stories behind the Bounty Hunters Guild, but the most surprising tale of them all is the Mr.Rieper who set up the BHG group in 827 AS. The consisted of numerous pilots with different backgrounds some were law-abiding citizens, somewhere merchants who had a dislike for Criminals and terrorists, but many came from criminal backgrounds that used their knowledge they gained for criminal activity, now used to serve good in tracking their targets with stealth and precision. They would show their courage in battle and they would bring their targets dead or alive, no matter the cost. Whatever the price, whatever the cost, they did their duty not only Liberty but onwards to other houses, where their services were required. Many of the group formed quickly and with their cooperation and teamwork managed to acquire the most suitable technology out on the market. With their talent and skill, they could bring any ships to justice, the Rogues, and the Xenos made easy pickings to start a paramilitary group that has been operating for a while now. With their ability in battle and the supervision of the Guildkeepers and Guildmasters they are a force that roams freely around Independent, Border world, and House space, with the intent of bringing their targets in.
But whilst the group is new and forming their strength fully, their goal has not changed, they are to profit of what knowledge and skill they already have, keep assisting the Police and Navy ships, and doing what they can to make Sirius a safer place.
Ranks:
High ranks:
Director Agent: Is the highest rank in the Hitman it is the lead rank he lead agents and giving precasly orders what have to be done. Deputy Director Agent: Is the second highest rank it is the right hand of director he is helping him to geting so mutch contracts in order to sucsceed.
Medium Ranks:
Head Agent: is the leader of contract operations and leader of Agents
Head Spec Ops Agent: Is the leader of spec agents who operates in dangerous situations
Normal Ranks:
Agent: Is the member of Hitman who fulfilling contracts given by his Directors
Allowed ships:
AP-14458 "Sea Serpent" Bounty Hunter Light Fighter
With crime on the rise, there has been resurgence in the Bounty Hunter trade. To hunt down a criminal one must think like a criminal -- and be armed like one too. The Sea Serpent delivers expertly on this note, providing every bit of the firepower and armor needed for the job. The added cargo space for transport and delivery of captured escape pods rounds out its generous appointments.
AP-8050 “Hammerhead” Bounty Hunter Heavy Fighter
Desperate times call for desperate measures, in this case desperate designs. The Hammerhead is the result of years of work by the Bounty Hunters Guild to improve upon the traditional AP line. Its armor and power ratings have been elevated to peak levels to deliver a greater advantage to Bounty Hunters in the field.
AP-12400 "Moray" Bounty Hunter Bomber
More and more pirate groups in Sirius gain access to capital ships. To counter them, the Bounty Hunters developed a new bomber series. The Moray is a powerful and agile ship capable of mounting more anti-fighter weaponry than its counterparts. Reinforced hull, increased power output, and double torpedo slots add to the value of this ship, making it a formidable opponent against larger targets.
AP-18100 “Manta” Bounty Hunter Very Heavy Fighter
The Manta is a highly effective heavy space superiority fighter. Further improving the AP fighter line, this ship features increased power and cargo capacity as well as significantly stronger hull. This ship has gradually replaced the Hammmerhead, becoming the mainstay of Bounty Hunter and Core fighter pilots everywhere in Sirius, and the bane of many pirate groups.
AP-200039 "Bottlenose" Bounty Hunter Gunship
Compact and efficient, this ship was the first gunboat-class warship developed by the Bounty Hunters Guild. In recent decades, most ships of this type have been replaced by the heavier and more efficient Orca Gunboat. However, the Gunship is still used in some Guild missions, including escorting convoys through areas where strong anti-fighter defense is crucial for survival.
GBH3 "Orca" Bounty Hunters Guild Gunboat
The Orca is a more recent development of the Bounty Hunters Guild. Supplementing the ageing "Bottlenose" light gunship model, this gunboat was developed to offer a more flexible weapons platform capable of tackling both anti-fighter and anti-capital duty depending on its loadout. Its overcharged forward cannon helps it punch out more damage than most other ships of the same size. Usually accompanied by a swarm of fighters, the Orca is a force to be reckoned with.
Civilian Fighters / Civilian Gunboats
Diplomacy:
Allied
Liberty Police/Navy/Security Force - Rely on us to hunt Liberty Rogues, Lane Hackers, Outcasts, Liberty Insurgents and Xenos.
Rheinland Police/Military - Rely on us to hunt Red Heissens, Bundschuh, Coalition and Corsairs.
Bretonia Police/Armed Forces/Intelligence Service - Rely on us to hunt Gaians, Mollys, Red Heissens, Corsairs and Coalition.
Kusari Police/Naval Forces/Intelligence - Rely on us to hunt Golden Crysanthemums, Blood Dragons, Farmers Alliance, Corsairs and Outcasts.
Gallic Police/Navy/Intelligence - Rely on us to hunt Outcasts, Brigands and Maquis.
Independant Miners Guild (IMG) - Another Guild network that closely supports our Guild aswell and shares common goals.
Gas Miners Guild (GMG) - Another Guild network that closely supports our Guild aswell and shares common goals..
The Core - Elite Hunters of which they originated from the Bounty Hunter Guild. Now operating in the Omicrons.
Friendly
Crayter Republic - A Nation that values our services and may want us to hunt for their gain.
Ageira Technologies - A corporation that will hire our services, Ageira has alot of Security but they will take extra effort to ensure their items are delivered safely.
Deep Space Engineering - A corporation that will hire our services with transportation or mining.
Interspace Commerce - A corporation that will hire our services for transportation.
Universal Shipping - A corporation that will hire our services for transporation of high valued items.
Synth Foods - A corporation that will hire our services for transportation of food and minerals.
Orbital Spa and Cruise - A corporation that will hire our services for the safety of their passengers.
Borderworld Exports - A corporation that will hire our services for transportation of goods to help Bretonia.
Bretonia Mining and Manufacturing - A corporation that will hire our services for mining and transportation, as a major ship builder.
Gateway Shipping - A corporation that will hire our services for Independent purposes also supportive of the IMG.
Daumann Heavy Construction - A corporation that will hire our services for mining and transportation, as a major ship builder..
Kruger Minerals - A corporation that will hire our services for mining and transportation.
Imperial Shipping - A corporation that will hire our services for transportation of goods
Kishiro Technologies - A corporation that will hire our services for transportation of goods.
Samura Heavy Industries - A corporation that will hire our services for transportation of goods.
EFL Oil and Machinery - A corporation that will hire our services for mining and transportation.
Gallic Metal Service - A corporation that will hire our services for mining and transportation.
Ile de France Shipping - A corporation that will hire our services for transportation of goods.
Neutral
Zoners - They offer us opportunities at Freeports, they cannot be trusted entirely because of them harbouring criminals and may also be acting against House Laws.
Junkers - Can be good, they can also be bad. could be possible pirates and smugglers.
Hogosha - Do not take kindly to strangers, and could be possible pirates and smugglers.
Union Corse - Do not take kindly to strangers, and could be possible pirates and smugglers.
Hostile
Technocracy of Auxo - A group that shown negative intentions and attacks towards the Bounty Hunter Guild. Those are enemies we treat them as terrorists.
Corsairs - An enemy of Rheinland and Bretonia.
Outcasts - An enemy of Liberty, Bretonia. Gallia and Kusari
Lane Hackers - A criminal network that includes piracy.
Liberty Rogues - A criminal network that includes piracy.
Xenos - A criminal network that includes terrorism.
Red Hessians - A criminal network that includes piracy. Have attacked our agents in the past and are to be treated as enemies.
Unioners - A criminal network that includes piracy.
Bundschuh - A criminal network that includes terrorism and piracy.
Mollies - A criminal network that includes piracy.
Gaians - A criminal network that includes piracy.
Blood Dragons - A criminal network that includes piracy and terrorism.
Golden Chrysanthemums -A criminal network that includes piracy.
The Order- A criminal network that includes piracy.
Nomads - Our allies the Core know well about these Aliens that seek to destroy us.
Smugglers - People who enjoy working against the Law by using contraband.
Independent Pirates - A criminal network that includes piracy.
Gallic Brigands - A criminal network that includes piracy.
The Maquis - A criminal network that includes terrorism.
Farmers Alliance - A criminal network that includes terrorism and piracy.