Quote:Thing is that I think it will likely not stop people who know how and what, but will put unnecessary load on players that have nothing to do with it. Ironically seems to be quite common to those intrusive protection mechanisms relying on client-side proxies.
I have never claimed it would be 100% perfect. Some people may find ways around it. The concept isn't to make a system thats 100% perfect and drains your entire pc's resources and fails to be perfect(PunkBuster for example, wastes loads of resources and isn't perfect) but to make a lite simple system which should stop most exploits. It shouldn't put alot of load on a user as all they rearly have to do is change a shortcut to point to FLASC insted of Freelancer.
BTW, the system stops people modifying the files its protecting while its running.
' Wrote:There are many weak chains along the way to that server that can easily break up, as a result you can be sanctioned for F1.
It would be possible to log everyone(When its "not valid") who was kicked by the system with there name + timestamp. FLHook side does the actual kicking.
Quote:I am completely against any form of "phone home" or local system or client monitoring applications, even for good purposes.
If you should ask my reasons you will have them however.
I would like to know the reasons as Freelancer is already talking to the server anyway, my system doesn't give the server operater any data they don't already know. All FLHook gets is an IP address(Which it already knows) and a Boolean(True/False) for if its valid or not, so they can't use a modifyed FLHook to gain any information about you that they don't already know.
Quote: Could we offer them a choice: Perma-ban their IP, or show us how you broke the anti-cheat?? how bout running a competition: load up a vanilla server, install the anticheat, and say to the haxors 'give it yr best shot'?
Thats actualy a good idea, tho i can't personaly host a server as my ISP assigns me a random IP each time i connect to the net.