(11-30-2020, 01:47 AM)Markam Wrote: Population zones can have their density adjusted to lower npc spam, but removal is a bit extreme.
They don't even need removed completely. Just make them spawn solely around stations/planets, and not chase more than 6k from where their path is.
Systems do have "ambient" npc zones that causes NPCs to spawn system wide, no matter where you are. Maybe removal of these ambient zones is an idea, as you wont meet npcs outside of specific patrol paths, jumpholes/gates and station/planets. Patrols paths include unlawful/lawful patrols, so you would not have zero npcs on the map, but you wont meet them off in some random corner that npcs have no logical reason to visit. Ambient zones also overlap all other zones, so that may add density.
The issue of chasing is based on the AI assigned to the NPC ship. There are other AI sets to assign, and for example Gunboats have fighter sets which makes them very aggressive/mobile, and we can give them cruiser AI so they mostly sit in formation/not chase, but we cannot give fighters cruiser AI, as that would be quite weird. TLDR; Not much we can do about the chasing as is.