Guys, this is explicitly the WRONG way to think about OF's and the community. We should not want to attack one another to drag them down - this is not a zero sum game where you gain something by making things worse for others.
I believe that some OF's maintaining their status by farming time is a symptom of a much larger issue that makes playing a game feel more like an obligation than as a way to have fun.
I think that this mod needs to look at ways to incentivize gameplay rather than disinsentivizing not logging - and that should begin with looking at what metrics we should expect from each faction and official counterpart.
Honestly, corporations and junkers get the worst end of it - they need hard mechanic reasons to be relevant to gameplay beyond forumlancing fluff.
I'd like for OF corps and junkers to be able to make tangible influence on the world in-game, hauling in-game should have direct in-universe consequences like being required to haul goods to gate, lane, and station construction sites to finish the bases, junkers and engineering corps "mining" wreck fields for scrap to clear them out.
There's also the issue of diplomacy - corps/miningcorps/junkers can't really exercise their less than lawful aspects as OF due to fallout. RP actions require RP consequences, but we can't decouple that from the fact that such things disproportionately weigh more heavily on officials than indies - and we need to find a way to negotiate that.
IDK dudes, this stuff is complicated and I think will require a community wide effort to change the game for the better for everyone. Thanks for coming to my ted talk.